#include "Vector2f.h"

//! sharpShooter
namespace sharpShooter
{
	//! Core
	namespace Core
	{
		const Vector2f Vector2f::ZERO(0.0f,0.0f);
		const Vector2f Vector2f::UNIT_X(1.0f,0.0f);
		const Vector2f Vector2f::UNIT_Y(0.0f,1.0f);
		const Vector2f Vector2f::UNIT_SCALE(1.0f,1.0f);
		const Vector2f Vector2f::NEGATIVE_UNIT_X(-1.0f,0.0f);
		const Vector2f Vector2f::NEGATIVE_UNIT_Y(0.0f,-1.0f);
	}
}